Keith Lango is moving onto Valve!
19 October, 2009
Its official, or a brilliant hoax.
I think this just goes to show that even the best games studios can appeal to god like animators such as Mr Keith ;D
http://keithlango.blogspot.com/2009/10/i-solve-practical-problems.html
Almost at the end..
4 October, 2009
My 3rd and 4th games are almost out the door and my 1st proper attempt at a personal piece in a year is almost done too so not such a shabby a year ;D
My 3rd game soon to be released..My 4th game soon to be released..:


My short so far ;D
A weeks worth of love..
25 September, 2009
Enjoy..
Nowhere near the end yet, got a whole scene planned, this of course keeps changing to a bigger and longer scene but what the hell ;D
More progress..
21 September, 2009
Almost happy with the results now..
Almost there..
18 September, 2009
A new Rig a new model and more free time = an update.
Made a few new scrits that helped me rig the cavetroll pretty quickly.
More free time to tweak..
7 September, 2009
Finally got around to being happy with my cavetrolls poses, will be completely changing the models at some point soon as my rigs are ready..
Also at some point il be releasing some early scripts ive done, ;D
Some free hours during crunch, weeeee…
31 August, 2009
Had a little free time to doodle some new ideas into my animation, thats all your gettin for now untill crunch time on rockband is over.
Animation layers..
16 August, 2009
Havent updated the blog in ages, been a crazy year!
Anyways back on topic, They rock!
This is basically a simple exercise that took about an hour to wrap my head around, but there brilliant.
I MADE IT! ..
14 September, 2008
..Thus this blog hasnt been updated in quite a while.
A mad week essentially happend in April this year when I was asked if I wouldnt mind doing a animation test for TT-Fusion.
It was a very mad hectic week, with little to no sleep while I battled to learn Maya enough to get what I needed done. 3 days after recieving the test I handed it back on a very late thursday night and waited eagerly. That friday morning I got a enthusiastic reply and that evening after 2 long train rides I was At the office for my interview. It was bloody brilliant.
I left the office with a really warm feeling haha, within the hour on the train I recieved an email offer, and that is where my life changed!
I MADE IT!
I started April 22nd and have never been so happy, man its just, bloody awesome! I wish to dear god i could show the stuff ive done but its good enough that people will see it ingame
!!!
This past 5 months (bloody flown btw, still feels like 1st tbh) I’ve improved beyond belief in Maya and im now so comfortable, And being surrounded by awesome people who have a world of knowledge is such a neat thing!
The old cliche that 3 years at University holds nothing to your 1st coupe weeks on the job, is so bloody true!
Moom is packed!
13 April, 2008
About 3 days work on and off, learned absolutely loads in Maya, like save save save save+1 save+2 etc etc!
http://www.kflynn.co.uk/Progress/Moom_Gun_Run_67.mov